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Shader Graph In Unity 6.5

This digital e-book is focused on Unity Shader Graph. It covers introductory concepts and exercises, plus basic to advanced projects that teach you how to create the most widely used shaders and VFX in the industry, all explained step by step.

  • An animated e-book with samples and practical exercises.

  • A Unity 6.5 project with all the examples covered in the book.

  • Perfect for VFX artists in game development with no coding experience.

US$ 44.99

The Shader Survival Guide

What is this e-book about?

  • Unity 6

  • English & Español

  • Beginner & Intermediate

The Shaders Survival Guide is an introductory book to the world of shaders and VFX using Unity and Shader Graph. It's especially designed for game developers and artists who don't have much experience with coding but still want to create amazing visual effects for their games, so, you don’t need any previous experience in the field.

In this guide, you'll find all the knowledge you need to begin your journey into game shader development, from core concepts, setup instructions, essential vocabulary, render pipelines, textures, and VFX-related math, to plenty of practical exercises. These exercises range from beginner to advanced, featuring popular shader techniques and visual effects commonly used in game development.
 

Also, it's important to note that this is an animated digital book. All the content and examples are presented in beautifully animated pages to make learning easier. And of course, when you purchase this e-book, you’ll also get access to a downloadable Unity 6 project that includes all the shaders, assets, code, and VFX covered in the book, perfect for your own projects or for studying the creation process in detail!

The Shader Survival Guide Book Download
The Shader Survival Guide Book Download
The Shader Survival Guide Book support

Download a Unity 6 project with all the files you need to start learning!

Download the Animated e-book 'The Shader Survival Guide'

Custom support for any issues you may have

Table of contents!

If you're interested in learning how to create shaders and VFX with Unity but you're not sure about getting this book, you can check out the table of contents by clicking the button below, this one can change depending on popular opinion in the subscription section!

Frequently Asked Questions (FAQ)


PURCHASE & DELIVERY

How do I download the book and the Unity project?

Once your purchase is complete, you'll immediately receive a download link on the confirmation page. You'll also receive an official email containing the same download links, so you can access your files again at any time.
What if I paid but didn't receive the email?
First, please check your Spam, Junk, and Promotions folders, as some email providers may filter automated messages.
If you still can't find it, contact us at contact@gameslave.dev, and we'll help you as soon as possible.
I can't find the email. What should I do?
Most delivery issues are caused by emails being filtered into your Spam, Junk, or Promotions folders. If you still can't locate it, simply contact us at contact@gameslave.dev.
How can I contact you?
If you have any questions or need assistance, feel free to contact us at:
contact@gameslave.dev

COMPATIBILITY
 
Is the book a PDF?
No. The book is delivered in EPUB (.epub) format, allowing for interactive content such as embedded videos and a better reading experience.
Does the book work on macOS, iPhone, and iPad?
Yes. The book can be opened with Apple's built-in EPUB reader on macOS, iPhone, and iPad, with no additional software required.
Does the book work on Windows?
Yes. Windows supports EPUB through several free reader applications available from the official Microsoft Store. Our recommended readers are included in the download package.

CONTENT
 
Does the book include a Unity project?
Yes. Your purchase includes a complete Unity 6.5 project containing all the practical examples featured throughout the book, making it easy to follow along and experiment with every technique.
What language is the book written in?
The entire book is written in English.

UPDATES
 
Will I receive future updates?
Yes. If a major new version of Unity is released (for example, Unity 7), we'll update the book accordingly. These updates will be available free of charge to everyone who has already purchased the book.

REFUND POLICY

Do you offer refunds?
No. Due to the digital nature of this product, all sales are final and refunds are not available once the purchase has been completed.

OTHERS
 
Do I need prior Shader Graph experience?
No. The book starts with the fundamentals and gradually progresses to advanced topics. Each concept is explained step by step, making it suitable for both beginners and experienced Unity developers looking to deepen their understanding of Shader Graph.
Does the book include videos?
Yes. Throughout the book you'll find embedded videos that complement many of the topics covered. These videos provide additional explanations, demonstrations, and practical examples to reinforce your learning.
How many pages does the book have?
The book contains over 600 pages of in-depth content, covering everything from the fundamentals of Shader Graph to advanced techniques, optimization, and practical effects.
Is the Unity project included at no extra cost?
Yes. Every purchase includes the complete Unity 6.5 project at no additional cost. It contains all the examples, shaders, textures, and practical exercises featured throughout the book, allowing you to follow along exactly as you read.


PURCHASE & DELIVERY

How do I download the book and the Unity project?

Once your purchase is complete, you'll immediately receive a download link on the confirmation page. You'll also receive an official email containing the same download links, so you can access your files again at any time.

What if I paid but didn't receive the email?
First, please check your Spam, Junk, and Promotions folders, as some email providers may filter automated messages.
If you still can't find it, contact us at contact@gameslave.dev, and we'll help you as soon as possible.

I can't find the email. What should I do?
Most delivery issues are caused by emails being filtered into your Spam, Junk, or Promotions folders. If you still can't locate it, simply contact us at contact@gameslave.dev.

How can I contact you?
If you have any questions or need assistance, feel free to contact us at:
contact@gameslave.dev

 
COMPATIBILITY
 
Is the book a PDF?
No. The book is delivered in EPUB (.epub) format, allowing for interactive content such as embedded videos and a better reading experience.
 
Does the book work on macOS, iPhone, and iPad?
Yes. The book can be opened with Apple's built-in EPUB reader on macOS, iPhone, and iPad, with no additional software required.
 
Does the book work on Windows?
Yes. Windows supports EPUB through several free reader applications available from the official Microsoft Store. Our recommended readers are included in the download package.


CONTENT
 
Does the book include a Unity project?
Yes. Your purchase includes a complete Unity 6.5 project containing all the practical examples featured throughout the book, making it easy to follow along and experiment with every technique.

What language is the book written in?
The entire book is written in English.

UPDATES
 
Will I receive future updates?
Yes. If a major new version of Unity is released (for example, Unity 7), we'll update the book accordingly. These updates will be available free of charge to everyone who has already purchased the book.

REFUND POLICY

Do you offer refunds?
No. Due to the digital nature of this product, all sales are final and refunds are not available once the purchase has been completed.

OTHERS
 
Do I need prior Shader Graph experience?
No. The book starts with the fundamentals and gradually progresses to advanced topics. Each concept is explained step by step, making it suitable for both beginners and experienced Unity developers looking to deepen their understanding of Shader Graph.
 
Does the book include videos?
Yes. Throughout the book you'll find embedded videos that complement many of the topics covered. These videos provide additional explanations, demonstrations, and practical examples to reinforce your learning.
 
How many pages does the book have?
The book contains over 600 pages of in-depth content, covering everything from the fundamentals of Shader Graph to advanced techniques, optimization, and practical effects.
 
Is the Unity project included at no extra cost?
Yes. Every purchase includes the complete Unity 6.5 project at no additional cost. It contains all the examples, shaders, textures, and practical exercises featured throughout the book, allowing you to follow along exactly as you read.

If you have any questions or experience any issues with your product, please don't hesitate to contact us by email or join our DISCORD server for a faster response.

We strive to provide personalized support to everyone who reaches out, so we kindly ask for your patience if we are unable to respond immediately.

The Shader Survival Guide Reviews

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